You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 200% Revive Speed
+ 10% Team Stamina + 10% Team Stamina Regen