just a try of a deck with bodyguard with lot of life to keep team alive.
you can remove bodyguard second chance and Fresh bandage to add slugger battle lost and adrenaline fueled to make a good tank melee with too many life
Cleaner
Tags
no hopetank
50%0 vote
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Bodyguard
talent
When a teammate within 5 meters is attacked, you instead receive 75% of that damage.
Can trigger once every 5 seconds.
Sadist
talent
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health.
Can only trigger once per second.
Scar tissue
defense
Take 1 less damage from all Ridden.
True grit
defense
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Bravado
defense
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Pumped Up
stat
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health
Canned Goods
defense
+ 45 Health
- 25% Stamina
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance