While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby weapons.
More weapons spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 25% Damage - 30% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Team Bolstered Health + 5 Team Health
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Bullet Damage + 15% Effective Bullet Range
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10 Team Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.