Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Emt Bag
defense
+ 50% Healing Efficiency
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.