You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 1 Team Support Inventory
+ 20% Team Bolstered Health + 5 Team Health
+ 75% Accessory Damage - 25% Swap Speed
- 5% Health
+ 1 Team Offensive Inventory
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 20% Team Overheal + 5% Team Healing Efficiency