Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Bullet Damage + 15% Effective Bullet Range
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 30% Reload Speed - 5% Damage Resistance
+ 25% Damage - 30% Health
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 30% Accuracy
+ 35 Health - 15% Ammo Capacity