+ 2 Offensive Inventory
- 5% Health
+ 1 Team Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 75% Accessory Damage - 25% Swap Speed
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 25% Accessory Damage
+ 50% Accessory Damage - 15% Ammo Capacity
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE