When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+2 Extra life
+10% Reduced Incap Trauma
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
You have an additional 10% chance to not consume Accessories when used.
Each teammate gains 100 bonus Copper at the start of each level.
+ 2 Support Inventory
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 1 Support Inventory + 15% Trauma Resistance