This deck is a part of my Cleaner Lore Series. It is in no way perfect but simply tailored to the characters and their stories. I thought it would be a fun idea to create this, and it relies on working with your team as the game intended.
Cleaner
Tags
mediclootersupport
50%0 vote
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Avenge the fallen
offense
Team effects
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Out with a bang
talent
Team effects
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Scar tissue
defense
Take 1 less damage from all Ridden.
Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
Miraculous recovery
defense
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Smelling Salts
utility
+ 200% Revive Speed
Inspiring sacrifice
defense
Team effects
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma
Pep talk
utility
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.