+ 20% Trauma Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 45 Health - 25% Stamina
Pain Meds you apply also grant + 25% Damage for 60 seconds.
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance