+ 20% Trauma Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
+ 45 Health - 25% Stamina
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.