+ 50% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
You can sense nearby Copper.
More Copper Piles spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 2 Support Inventory
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.