A melee-heavy build with the option to still maintain damagr-dealing with a primary.
50%0 vote
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Cocky
utility
+ 75% Weapon Swap Speed
When you take damage, your Accuracy is reduced for 3 seconds.
Admin reload
offense
When you stow your weapon, it reloads.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Ammo belt
offense
+ 50% Ammo Capacity
+ 15% Reload Speed
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Scar tissue
defense
Take 1 less damage from all Ridden.
Killer's instinct
offense
+ 30% Weakspot Damage
DISABLES: Aim Down Sights
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.