Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Support Inventory
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 7.5% Bullet Damage + 200% Bullet Penetration
You can sense nearby Copper.
More Copper Piles spawn.
When you stow your weapon, it reloads.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 20% Team Bolstered Health + 5 Team Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10 Team Health