Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
- 10% Health
+ 1 Team Support Inventory
+ 20% Team Overheal + 5% Team Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 20% Team Bolstered Health + 5 Team Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 50% Healing Efficiency