Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 30% Reload Speed - 5% Damage Resistance
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
+ 25% Damage - 30% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 10% Bullet Damage + 15% Effective Bullet Range