+2 Extra life
+10% Reduced Incap Trauma
- 10% Health
+ 1 Team Extra Life
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
+ 1 Quick Slot Inventory + 10% Use Speed
+ 2 Quick Slot Inventory
+ 1 Team Quick Slot Inventory
+ 30% Sprint Efficiency - 7% Damage Resistance
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 50% Use Speed + 10% Stamina
+ 75% Use Speed - 5% Damage Resistance