You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Team Bolstered Health + 5 Team Health
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance