Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 40% Reload Speed with Shotguns.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 5% Damage Resistance + 5 Health