Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby weapons.
More weapons spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When a horde is triggered, your team gains 20 Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.