Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Wooden armor
defense
+ 30%Trauma Resistance- 100% Fire Resistance
Scar tissue
defense
Take 1 less damage from all Ridden.
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Natural sprinter
mobility
+ 100% Stamina Regeneration
- 50% Maximum Stamina
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Mugger
utility
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights