+ 45 Health - 25% Stamina
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you stow your weapon, it reloads.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Gain 250 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 25% Damage - 30% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).