Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Turns your Bash into a Knife that counts as a Melee weapon.
Melee kills heal 1 Health and 0.1 Trauma.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Gain 250 bonus Copper at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you stow your weapon, it reloads.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health