+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).