When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 2 Offensive Inventory
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.