+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 75% Ammo Capacity - 5% Move Speed
Turns your Bash into a Knife that counts as a Melee weapon.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
When you stow your weapon, it reloads.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Weakspot Damage
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
+ 30% Weakspot Damage - 5% Damage Resistance
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.