Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 50% Use Speed + 10% Stamina
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can shoot while sprinting.
When you stow your weapon, it reloads.
+ 30% Stamina Regeneration + 5 Health
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.