+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When you use a Medical Accessory, all teammates heal for 8 Health.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
Heal 6 Health over 7 seconds to nearby teammates.
Gadget Cost: 60 Pistol bullets.
REPLACES: Offensive Slot
+ 40% Reload Speed with Shotguns.
Take 1 less damage from all Ridden.
+ 1 Support Inventory + 15% Trauma Resistance
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights