Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Team Bolstered Health + 5 Team Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Team Overheal + 5% Team Healing Efficiency
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.