Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.