Melee kills heal 1 Health and 0.1 Trauma.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When a horde is triggered, your team gains 20 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Healing Efficiency
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+2 Extra life
+10% Reduced Incap Trauma
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health to yourself, and teammates within 10 meters.