+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 2 Offensive Inventory
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Accessory Damage - 15% Ammo Capacity
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.