When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
When you stow your weapon, it reloads.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Gain + 10% Damage Resistance while you have Temporary Health.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 40% Reload Speed with Shotguns.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 30% Reload Speed - 5% Damage Resistance
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.