Take down Tallboys in 4 hits or less. Money-back guarantee.
Preferred melee: Hatchet
The First 3 cards already provide you with decent damage, speed, and resistance.
Heavy hitter to stun mutations
Run like hell & Mean drunk to have area damage.
Cleaner
Tags
meleeDPStank
50%0 vote
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Numb
defense
Gain + 10% Damage Resistance while you have Temporary Health.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Scar tissue
defense
Take 1 less damage from all Ridden.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.