+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.