Thematic deck for Dan with cards and playstyle based on what his cleaner card leans into. Could potentially swap Revive/Downed Teammate-centric cards out for more healing if desired, but they are there for the theme.
Cleaner
Tags
supportmedic
100%1 vote
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Pep talk
utility
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Emt Bag
defense
+ 50% Healing Efficiency
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Out with a bang
talent
Team effects
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.