+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 75% Accessory Damage - 25% Swap Speed
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Turns your Bash into a Knife that counts as a Melee weapon.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
When you stow your weapon, it reloads.
Each teammate gains 100 bonus Copper at the start of each level.
- 5% Health
+ 1 Team Offensive Inventory
You have an additional 10% chance to not consume Accessories when used.
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Gain 250 bonus Copper at the start of each level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost