+ 20% Team Overheal + 5% Team Healing Efficiency
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you stow your weapon, it reloads.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns