Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Gain + 10% Damage Resistance while you have Temporary Health.
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Take 1 less damage from all Ridden.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.