Melee kills heal 1 Health and 0.1 Trauma.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Healing a teammate also applies 50% of the effect to you.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 30% Weakspot Damage - 5% Damage Resistance
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 200% Revive Speed
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Turns your Bash into a Knife that counts as a Melee weapon.