Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby weapons.
More weapons spawn.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
- 10% Health
+ 1 Team Extra Life