+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Overheal + 5% Team Healing Efficiency
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When a teammate within 5 meters is attacked, you instead receive 75% of that damage. Can trigger once every 5 seconds.
When a horde is triggered, your team gains 20 Health.
- 10% Health
+ 1 Team Extra Life
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.