When a horde is triggered, your team gains 20 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
Healing a teammate also applies 50% of the effect to you.
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 1 Support Inventory + 15% Trauma Resistance
+ 35 Health - 15% Ammo Capacity
+ 75% Ammo Capacity - 5% Move Speed
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance