When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 25% Damage - 30% Health
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You have an additional 10% chance to not consume Accessories when used.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.