When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
+ 30% Reload Speed - 5% Damage Resistance
Each teammate gains 100 bonus Copper at the start of each level.