+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 2 Quick Slot Inventory
+ 2 Support Inventory
You have an additional 10% chance to not consume Accessories when used.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+2 Extra life
+10% Reduced Incap Trauma
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma