Melee kills heal 1 Health and 0.1 Trauma.
Take 1 less damage from all Ridden.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 35 Health - 15% Ammo Capacity
+ 45 Health - 25% Stamina
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.