+ 20% Team Bolstered Health + 5 Team Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 30% Trauma Resistance - 100% Fire Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, all teammates heal for 8 Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 2 Support Inventory
+2 Extra life
+10% Reduced Incap Trauma
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.