While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 75% Ammo Capacity - 5% Move Speed
When a horde is triggered, your team gains 20 Health.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 5% Move Speed + 5% Sprint Speed
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
Create a cloud that grants 20% Damage and 30% Reload Speed.
Gadget Cost: 40 Assault Riffle bullets.
+ 8% Move Speed
+ 200% Revive Speed