This deck has gotten me through No Hope with slight adjustments with each update.
Deck specified mainly for Doc mains. May be more difficult for Mom or Dan users.
Cleaner
Tags
no hopemedicsupport
50%0 vote
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Emt Bag
defense
+ 50% Healing Efficiency
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Magician's Apprentice
talent
You have an additional 10% chance to not consume Accessories when used.
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.